TCP Beacon

The TCP Beacon uses a TCP socket to communicate through a parent Beacon. This peer-to-peer communication works with Beacons on the same host and across the network.

TCP Listener Setup

To create a TCP Beacon listener select Cobalt Strike -> Listeners on the main menu and press the Add button at the bottom of the Listeners tab display.

The New Listener panel displays.

Select Beacon TCP as the Payload type and give the listener a Name. Make sure to give the new listener a memorable name as this name is how you will refer to this listener through Cobalt Strike’s commands and workflows.

The TCP Beacon configured in this way is a bind payload. A bind payload is one that waits for a connection from its controller (in this case, another Beacon session).

The TCP Beacon is compatible with most actions in Cobalt Strike that spawn a payload. The exception to this are, similar to the SMB Beacon, the user-driven attacks that require explicit stagers.

Cobalt Strike post-exploitation and lateral movement actions that spawn a payload will attempt to assume control of (connect) to the TCP Beacon payload for you. If you run the TCP Beacon manually, you will need to connect to it from a parent Beacon.

Connecting and Unlinking

From the Beacon console, use connect [ip address] [port] to connect the current session to a TCP Beacon that is waiting for a connection. When the current session checks in, its linked peers will check in too.

To destroy a Beacon link use unlink [ip address] [session PID] in the parent or child session console. Later, you may reconnect to the TCP Beacon from the same host (or a different host).

 

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