SNMP (Simple Network Management Protocol)

Description: Simple Network Management Protocol (SNMP) is a widely used protocol designed to facilitate the management of networked devices from a central location. Designed originally for the management of devices such as routers and switches, its usage has grown rapidly to encompass the monitoring of nearly any electronic device one can think of. Data is passed from SNMP agents, which are hardware and/or software processes reporting activity in each network device (hub, router, bridge, etc.) to the workstation console used to oversee the network. The agents return information contained in a MIB (Management Information Base), which is a data structure that defines what is obtainable from the device and what can be controlled (turned off, on, etc.).

AWE natively supports SNMP protocols such as Get, Set, Walk and Trap (to name a few), providing server administrators and IT personnel a means to monitor a complete network infrastructure through simple tasks. SNMP also enables integration with products such as Microsoft MOM and others. Furthermore, encompasses the SNMP trigger, which can launch a task when an SNMP trap is received.

IMPORTANT: To get the most out of SNMP activities, users should have a fundamental understanding of SNMP architecture and its major elements, such as Managers, Agents, MIBs, and PDUs.  

Available Activities

The list of activities for this action are arranged below in alphabetical order. For more information about a specific activity, click the associated link.

Activity

Description

SNMP - Get

Issues a GET message to an SNMP agent in order to inspect the value of a variable.

SNMP - Get bulk

Issues a GETBULK message to an SNMP agent in order to inspect a group of variables in a single transaction.

SNMP - Get next

Issues a GETNEXT message to an SNMP agent in order to inspect the value of the next variable.

SNMP - Send trap

Simulates an SNMP trap message being sent from an SNMP agent.

SNMP - Set

Issues a SET message to an SNMP agent in order to alter the value of a variable.

SNMP - Walk

Issues a WALK message to an SNMP agent in order to inspect a group of variables.